Author:     Vageeta
E-mail:     PopTart973@aol.com
ICQ:        68677073

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Map Name:          Desert Desolation v1
Tileset:           Earth Desert v2 (The Terra Project), Terra Transition peices, and 
                   Archipelago
Map Size:          50 x 32
Players:           2 - 10
Wind:              Usually at +30
Solar:             Set at +27, but when I was playing, only gave me +20 - dont know why...
Tidal:             +14
Geo:               One for each player, and a few scattered around the map
Underwater Metal:  Yes, spread all over the entire map
Teams:             Set up for Odds vs. Evens, but you can play however you want.
Sea Level:         47
Base Height:       50
Gravity:           112
Map Weapons:       None
AI Profile:        AirBattle  (This will change in a v2 of this map, whenever that will be
RAM Needed: 128 MB. It is playable with only 64 MB, but you will have VERY long 
                    loading times and lots of time in-between when its done 
                    loading, to the time you actually get to start playing. 
                    Recommended is 96 MB and up.
Files included:    desertdesolation v1.txt (this file)
                   Desert Desolation v1.ufo (map file)
                   desertdesolation v1.jpg (mini map image)

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This map is a huge island/desert map. You can attack by just about any way you want, but
from my experiences, you have to use more than one mode of attacking (not just nukes, 
air, land, sea), you have to use a combination of the types of attacking. On the map, 
it appears that its getting cooler the farther north you go. Most of the map is desert,
then you will see a little bit of green, then theres a strip of Lush, and then a big
Ice glacier at the top of the map.

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A note about the map:     The tileset I used on this map had lots of flaws in it. Many
of the tiles would not match up no matter how hard I tried. None of these flaws will
affect gameplay, except one. On one the biggest island toward the right side of the map,
there is two brown hills -- you cannot go on them, just around them. If this seriosly
affects gameplay, e-mail me at PopTart973@aol.com and let me know, and I will try to fix
it and release a v2 of this map.

If you notice any flaws in the map, or anything I forgot in this ReadMe file, e-mail
me at PopTart973@aol.com and let me know.
 